unity.vue 4.0 KB

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  1. <template>
  2. <div id="unity-container" class="unity-desktop">
  3. <canvas id="unity-canvas" tabindex="-1"></canvas>
  4. <div id="unity-loading-bar">
  5. <div id="unity-logo"></div>
  6. <div id="unity-progress-bar-empty">
  7. <div id="unity-progress-bar-full"></div>
  8. </div>
  9. </div>
  10. <div id="unity-warning"> </div>
  11. <div id="unity-footer">
  12. <!-- <div id="unity-webgl-logo"></div>
  13. <div id="unity-fullscreen-button"></div>
  14. <div id="unity-build-title">2Building</div> -->
  15. </div>
  16. </div>
  17. </template>
  18. <script lang="ts" setup>
  19. import { onMounted, reactive, computed, ref, onUnmounted } from 'vue';
  20. import { useRouter } from 'vue-router'
  21. onMounted(() => {
  22. /* bg模型 */
  23. var container = document.querySelector("#unity-container");
  24. var canvas = document.querySelector("#unity-canvas");
  25. var loadingBar = document.querySelector("#unity-loading-bar");
  26. var progressBarFull = document.querySelector("#unity-progress-bar-full");
  27. var fullscreenButton = document.querySelector("#unity-fullscreen-button");
  28. var warningBanner = document.querySelector("#unity-warning");
  29. // Shows a temporary message banner/ribbon for a few seconds, or
  30. // a permanent error message on top of the canvas if type=='error'.
  31. // If type=='warning', a yellow highlight color is used.
  32. // Modify or remove this function to customize the visually presented
  33. // way that non-critical warnings and error messages are presented to the
  34. // user.
  35. function unityShowBanner(msg, type) {
  36. function updateBannerVisibility() {
  37. warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
  38. }
  39. var div = document.createElement('div');
  40. div.innerHTML = msg;
  41. warningBanner.appendChild(div);
  42. if (type == 'error') div.style = 'background: red; padding: 10px;';
  43. else {
  44. if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
  45. setTimeout(function () {
  46. warningBanner.removeChild(div);
  47. updateBannerVisibility();
  48. }, 5000);
  49. }
  50. updateBannerVisibility();
  51. }
  52. // 使用 import.meta.url 来获取动态路径
  53. const buildUrl = '/assets/Build/'
  54. const loaderUrl = buildUrl + 'B.loader.js';
  55. const dataUrl = buildUrl + 'B.data';
  56. const frameworkUrl = buildUrl + 'B.framework.js';
  57. const codeUrl = buildUrl + 'B.wasm';
  58. const config = {
  59. dataUrl: dataUrl,
  60. frameworkUrl: frameworkUrl,
  61. codeUrl: codeUrl,
  62. streamingAssetsUrl: "StreamingAssets",
  63. companyName: "DefaultCompany",
  64. productName: "2Building",
  65. productVersion: "0.1.0",
  66. showBanner: unityShowBanner,
  67. };
  68. if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
  69. var meta = document.createElement('meta');
  70. meta.name = 'viewport';
  71. meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
  72. document.getElementsByTagName('head')[0].appendChild(meta);
  73. container.className = "unity-mobile";
  74. canvas.className = "unity-mobile";
  75. } else {
  76. canvas.style.width = "960px";
  77. canvas.style.height = "600px";
  78. }
  79. loadingBar.style.display = "block";
  80. var script = document.createElement("script");
  81. script.src = loaderUrl;
  82. script.onload = () => {
  83. createUnityInstance(canvas, config, (progress) => {
  84. progressBarFull.style.width = 100 * progress + "%";
  85. }).then((unityInstance) => {
  86. loadingBar.style.display = "none";
  87. // fullscreenButton.onclick = () => {
  88. // unityInstance.SetFullscreen(1);
  89. // };
  90. }).catch((message) => {
  91. alert(message);
  92. });
  93. };
  94. document.body.appendChild(script);
  95. });
  96. </script>
  97. <style scoped></style>